Bolster - Increases adrenalin production, improving your Strength and Coordination for a decent period.
Disrupt - Causes the target's nerve synapses to fire randomly, temporarily lowering Dexterity and Coordination.
Gird - Focuses nerves on fine motor control instead of pain recognition, improving Endurance and Coordination for an extended period.
Patch - Activates repair colonies of nanites beneath the skin, restoring some Health instantly.
Quicken - Focuses concentration, increasing Dexterity, Coordination, and Perception.
Empower - Causes nearby team members to feel refreshed, restoring both Health and Stamina.
Benevolence - Floods a nearby target's body with healing nanites, restoring a great deal of Health.
Preservation - Directs nanites to improve specific body processes, removing disease, poison, bleeding, chemical fire, and cold effects.
Priority - Allows the user to rapidly heal wounds.
Restoration - Restores a dead or dying teammate to life.
Sympathy Pains - A Shielding Mutation that causes an attacking opponent to suffer psychic damage while attacking.
Ablate - Stabilizes the effects of energy on the user's body, enhancing their armor against fire, cold, electricity, and radiation damage.
Calibration - Projects a protective force field around nearby teammates, increaing armor against crushing, piercing, slashing, and ballistics attacks.
Dissolve - Converts air particles around the target into an acid, inflicting chemical damage on the target over time.
Regenerate - Improves the recovery rate of Health and Stamina for an extended period of time.
Reinforce - Induces temporary physiological alterations, such as thickening skin and denser bones, which greatly increases armor against piercing, slashing, crushing, ballistic attacks.
Resilience - Increases resistances to all manner of negative effects for a short duration.
Cannibalize - Uses nanites to drain a target's Health and Stamina to restore the user's Gamma.
Filtration - Cleans and monitors the user's blood, lungs, and lymphatic system, removing disease, poison, bleeding, chemical fire, and cold conditions.
Reconstruction - Revives nearby team members that are dead or dying, by rebuilding the minimum components of their bodies and jump-starting the nervous system.
Self-Repair - Swiftly seals wounds, restoring some Health to the user.
Vital Osmosis - Expends some energy to restore Health to an injured ally.
Accelerated Recovery - Combines positive visualization and reconstructive nanites to gift a nearby target with rapid Health recovery for a short time.
Ignore Pain - Dulls the target's sensation of pain, while boosting the target's Health above normal limits.
Mind Over Matter - Reinforces the link between body and mind, generating an aura that heals nearby allies.
One Mind, No Affliction - Removes disease, poison, bleeding, chemical, fire, and cold effects from nearby team members.
Psionic Shock - Overloads the target's mind with psionic "white noise", causing excruciating pain and stunning them for a moment.
Renew Consciousness - Restores consciousness to an incapacitated target, improving Health and Stamina.
Antibody - Produces chemical compounds within the body to make the user resistant to infections and toxins, increasing armor against diseases, poisons, chemicals, and radiation.
Debilitating Weakness - Induces a fever in the target that weakens Strength and Endurance temporarily.
Patient Zero - Tailors virulent contagion to the immune system, causing disease damage to all targets nearby.
Sapping Sickness - Similar to the fever unleashes by Debilitating Weakness, this version drains Stamina and leaves the target with temporarily reduced Endurance.
Shaking Plague - Robs a target's motor control, slowing them and temporarily lowering Dexterity and Coordination.
Wracking Pains - Inflicts a parasite on the target, damaging it temporarily.
Cold Snap - Lowers target's body temperature, reducing their Coordination.
Hypothermia - Slowly freezes the air in the lungs of a single target, doing temporary damage.
Lighter Fluid - Excites air molecules around a target, increasing susceptibility to fire damage.
Molotov Mutation - Buffets a single enemy with waves of intense heat for a short time.
Regenerative Fever - Rapidly burns away toxins and impurities in an ally's bloodstream, removing disease, poison, bleeding, chemical, fire, and cold effects and restoring some Health.
Scorching Rebuke - Sheathes the user in super-heated particles, injuring anyone that strikes them in melee combat.
Alacrity - Gently pushes an ally along, increasing speed for a few moments.
Ambient Absorption - Sucks in Gamma energy from the user's surrounding, increasing Gamma regeneration temporarily.
Forced Restraint - Uses telekinetic power to immobilize a target and reduce their Dexterity.
Kinetic Curtain - Protects teammates within ten yards from crushing, slashing, piercing, and ballistic attacks for a few minutes.
Kinetic Shield - Similar to Kinetic Curtain, this power increases only the user's armor against crushing, slashing, piercing, and ballistic attacks.
Repel - Knocks all nearby foes away from the user, injuring them with the shock wave.
Convert Energy - Converts energies of the user's Mutations directly into Health and Stamina.
Denial - Suppresses the effects of the other Mutations on the user, removing afflications of all sorts.
Energy Blitz - Directly and uncontrollably pours Gamma into nearby enemy targets, damaging Health and Stamina.
Equalizer - Inhibits the target's actions, reducing their Attributes temporarily.
Sap Stamina - Drains a surge of Stamina from the target, granting it to the user of the power.
Siphon Energy - Drains a surge of Gamma from the target, which the user then gains.
Catastrophic Dissonance - Shockwave of sound that causes damage to nearby targets, vibrating their organs and stunning them temporarily.
Devastating Shockwave - Weakens the structural integrity of defensive items, reducing the slashing, piercing, crushing, and ballistic armor of nearby targets.
Equilibrium Shock - Plays on the weaknesses of the inner ear, reducing Perception and Coordination of a single nearby target.
Insuloation - Absorbs incoming kinetic force, temporarily increasing the crushing, piercing, slashing, and ballistic armor of the user.
Rending Vibration - Sets up a resonant vibration in the target, dealing continual damage for a period of time.
Sonic Lance - Fires a spike of sound into a nearby target, doing significant damage.
Beast Might - Taps into animalistic impulses of the brain, increasing Strength and Endurance.
Feral Grip - Floods the body with adrenaline, increasing Strength and Coordination.
Hawkeye - Focuses the user's eyesight and concentration, improving Dexterity and Perception.
Longstride - Reduces the buildup of lactic acids in the legs, granting the user a burst of speed.
Missing Link - Similar to Hawkeye, this improves Perception and grants increased Coordination.
Wild Heart - Improves the flow of oxygen in the blood, increasing Stamina regeneration.