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State of the Game

October 09, 2009 from the forums at

It's been a month since early access launched, we've done patches, major optimizations and are finally able to catch our breath a bit. We're seeing consistently strong sales and building a great community. We figured this would be a good time to address some questions and give everyone an update on where we are and where we're going.

We're currently testing our first big patch 1.1.0 which includes one of our patented wall of patch notes. For those of you who have been tirelessly helping in New Player Chat, your job is about to get easier! We're adding an extended training area into each starter town so folks can learn more about basics like crafting, harvesting, buying and using mounts, how to use mail and other essential skills. We also reorganized town events like the Embry Monster Hunt to have a better flow, although you may be too busy fighting off zombies in our Halloween event to notice our many pages of bug fixes and tweaks. Stay tuned for more details on that soon!

Following patch 1.1.0, we will work to resolve issues related to accessing promotional items cross-character on user accounts in addition to a few quick bug fixes. We're also working on more content in the levels 32-35. You'll also see upgrades to the updater, significantly cutting down on the "Collating Data" phase and helping with some of our European download rates.

The following patch, 1.2.0, will include an increased focus on group-oriented and social content, such as camps, that we've heard players want. Obviously there's a lot of info to unpack in this patch but you'll see more on that in the coming weeks and months.

We keep a pretty consistent presence on the forums and general chat to see how the community is doing and want to let you know we hear you. We want to use this opportunity to weigh in on some topics that seem to come up a lot:

- Fast Travel: Long term, we will likely have some manner of fast travel between sectors (probably barter town to barter town). Once we get to areas such as Sector 5, traveling back to the beginning sectors will be a HUGE pain in the butt (imagine traveling about twice the length of the existing game).
Although fast travel is further down the road, when it does get set up it will be limited, expensive, and between a very strict number of settlements.

- Respec: We will probably have some manner of very limited respec options in the future. What would like to help the people who spend a few points wrong and want to fix those mistakes, not folks who want to rebuild their whole character. The specifics are still up in the air, but it will be expensive, slow, and limited.

- Box Sales: We acknowledge the difficulty some folks have had trying to acquire a physical box copy from their local retailer. We are working hard with our distributor to remedy those situations and open up new channels for folks to buy including the ability to buy directly from

We are incredibly pleased with how our first month has gone. We've overcome a number of hurdles and seen a great response from the community. You make our game great. Keep evangelizing Fallen Earth and letting the world know about your new home. Bang down the doors of retailers and let them know they need Fallen Earth on their shelves. You are the lifeblood of this company and we need you to help spread the word. Thank you for making Fallen Earth great!