Gamma - Powers your abilities. If you deplete your Gamma, you must wait for it to replenish before using another Mutation. (Intelligence & Willpower)
Body - Defines a person's resistance to invasive Special Abilities, such as poisons and disease. (Endurance & Strength)
Health - Represents the damage one can take before becoming incapacitated. (Strength & Endurance)
Mind - A defense against mental attacks such as Telepathy. (Intelligence & Willpower)
Reflexes - Help you quickly sidestep Special Abilities such as Acid Spray. (Coordination & Dexterity)
Stamina - Defines the amount of energy you have before exhaustion sets in. (Endurance & Willpower)