Back to Tips

Miscellaneous Tips

This section is a collection of random tips placed in one convenient location. Take a moment to discover something new, you may be surprised at what you'll find.


-Missions-
  • Your missions journal can hold 20 at once.
  • You can share certain missions with team members.

-Vaults-
  • There are four types of vaults; Sector, Barter, Banker (VIP), Clan.
  • Sector vaults are in any town. Barter vaults are usually in barter towns that have an auctioneer, but not always. Banker (VIP) vaults are available only in special banker towns. Clan vaults are only available to clan members that are granted access.

-Weapons-
  • Weapons wear out over time and require regular maintenance by using Weaponry or Ballistics Repair Kits.
  • Melee weapons are best for close combat, Rifle for long distance, and Pistol is a balance between the two and does the least maximum damage of the three.
  • Each type of ranged weapon has its own type of ammo.
  • Special add-ons are available throughout the game to improve your weapons.

-Armor-
  • Armor wears down as it takes damage and can be repaired with an Armorcraft Repair Kit.

-Vehicles-
  • Nature Skill is used to gain access to Horses and Science for all other vehicles.
  • ATV recipes are acquired through missions and provide the foundation for making all other types of vehicles.
  • Science allows the crafting of various fuels (Gasoline, biodiesel, batteries) and Repair Kits.
  • Vehicles can be damaged through use and from attacks.
  • Horses refuel with horsefeed and Veterinary Kits repair them.
  • If you let your horse rest, it will recover energy on its own.
  • You may fire shots while on combat mounts, but cannot use melee attacks.
  • Special motorized vehicles have built in guns that can be fired while driving.
  • You can store up to 5 mounts/vehicles in the stable/garage with only 1 active at any given time.
  • To rename a mount/vehicle: Select a mount or vehicle that is currently active in the world, visible, and that belongs to you. Type /renamemount NAME where NAME is replaced by a one or two word name. This name must follow the same rules as a player name. Alternatively, you can also click the name of the mount/vehicle and select the rename option. Note that the towing interface will always show the original name of your mount or vehicle.
  • Towing cost is determined by distance and type of mount/vehicle. Carrying weight or items in mount/vehicle storage don't have an effect on cost.
  • Vehicles travel at an increased rate of speed while on road surfaces, this excludes animal mounts.

-Crafting-
  • Crafting is done in real time, but you may queue up to 20 items to craft while you perform more immediate tasks or even while you are logged out.

-Combat-
  • The smaller the reticule, the more accurate your attack will be.
  • The combat system has three important elements; the reticule, hit calculation, and damage calculation.
  • Once you click the mouse to attack, the combat system picks a random point inside your reticule for the attack. The higher your skill and slower your movement, the tighter your grouping will be, making your attacks more accurate.
  • Accuracy is affected by your Stance, rate of movement, proficiency with the weapon, and so forth.
  • Damage is also effected by where you hit the target, so a head shot is better than a leg shot for instance.
  • If you hit something, the system compares your Skill to the target's corresponding Skill: Dodge for Pistol or Rifle attacks; Melee Defense for Melee attacks. The target's proficiency can modify damage done and critical hit chance.
  • After that, the target's armor, special abilities, mutations, and useable items are calculated and effect the damage result.
  • You can be 10 levels above the enemy before you will stop receiving experience points for kills.
  • You will get an experience bonus to all NPCs with the Veteran, Boss, or Master tags.
  • Ironsight support is available for all range weapons when on foot. Dual pistols have smaller zoom level than others. It can be activated with the scope key or the secondary attack key for 2-handed range weapons. Both ironsight and scope mode will force you into walk mode.

-Healing-
  • Certain healing effects are stackable, so healers are free to combine healing methods.

-Death-
  • When you die, you have 5 minutes before you are forced to spawn in a LifeNet pod. During this time, a teammate can try to resuscitate you.
  • If you are unable to be resuscitated, you will be resurrected at the nearest LifeNet pod.

-Team Play-
  • A team leader determines the loot rules that will be used by the team.
  • Clusters of groups can form a raid party.

-Auction-
  • The action house applies a surcharge on goods sold based on value of the goods sold and how long the auction is.
  • If an item does not sell in the auction, a large portion of the surcharge is refunded.

-Mail-
  • Messages, items, and chips can be delivered to other players using the Mail System.

-AP-
  • For each rank gained, you receive 2 AP.
  • For each level earned, you gain 20 AP.

-Factions-
  • When working for a faction, you gain points towards your reputation.
  • Reputation points are awarded a 100% point gain for the faction you help, 50% point gain for their allies, 100% point loss for their enemies, and 200% loss for their archenemy. So 10 points gained for the faction you help results in 5 points gained for allies, 10 points lost for enemies and 20 points lost for the archenemy.

-Stats-
  • There are 12 major categories that relate to physical endurance, mental dexterity, social magnetism, creative intelligence, technical ingenuity, and an aptitude for using extra-sensory abilities.
  • Stats determine the base values for all Active Skills and Mutation Paths. They also limit the maximum values for Tradeskills.

-Active Skills-
  • Using a special ability consumes Stamina, which is slowly deducted over time.
  • All special abilities have a minimum level, so as you level up and improve skills, new abilities become available to learn.

-Mutations-
  • Using Mutations costs Gamma which represents mental fatigue.
  • Each Mutation Path is associated with one stat along with Willpower. This determines the base and maximum skill values for that path.

-Tradeskills-
  • Tradeskills only allow you to create an item. They do not determine if you'll be able to actually use it.
  • To improve a Tradeskill, you must use it. As long as the item is still challenging, near your Tradeskill level, you'll improve as you craft it.
  • The number of points earned from making an item varies based on the length of time required to make it, value of the components, etc.
  • The skills cap is based on the character's Intelligence and Perception stats.
  • When scavenging, the higher the skill, the more likely you will find the highest quality items.
  • Harvest nodes that require a tool to harvest, require the tool to have an item level that is at least one-third of the harvest skill required for the node.
  • Knowledges determine which items a character can craft.
  • There are 4 ways to acquire Knowledges, either by visiting trainers, monster drops, mission rewards, and research.
  • Components are the ingredients needed to craft an item, with over a thousand components available to use.
  • Components also generally have 4 levels of quality, each improving upon the previous.
  • Components are found in a variety of ways, such as scavenging, monster drops, mission rewards, salvaging, and merchants.
  • While crafting, workshops provide facilities that allow you to speed up the time it takes to complete an item. Some complex items require that you are in a workshop in order to make the item.
  • Also, crafters earn xp for each item they make if there is some challenge to make the item.

-Inventory-
  • Items you carry have weight which effect the total amount of objects you can carry.
  • A good way to compensate for the weight of items is to use your vehicle to store heavy items and gear.

-Clans-
  • To create a clan, a player must go to a Clan Manager NPC in any barter town. You will need to get 10 people to join the clan and make it fully functional.
  • Each clan has five different ranks that it can assign to its members with only one being the Clan Leader.
  • The Clan Leader can determine the names of all the ranks within the clan.
  • There is also a special Clan Chat available for members to use.
  • A Clan Vault access can be restricted based on the members rank.
-Dueling-
  • You can choose to duel other clones almost anywhere in the world.
  • Dueling will not affect item condition and the loser will not actually die.
  • The winner of the duel is announced for others to see.
  • You are awarded dueling points that serve as a way to measure your dueling success rate.
-PvP-
  • Certain zones are PvP and allow players to kill one another.
  • Killing players that belong to a faction will directly impact your faction reputation.
  • Blood Sports is open to players level 5 and up upon completing the short mission that unlocks it. Faction Reputation does not get impacted in Blood Sports.
  • Open world PvP is available to anyone that types in the command /pvp and typing the same command will remove you from open world PvP after a 5 minute timer elapses.
  • Faction Reputation is also effected if you engage in open world PvP.